// 
// ActivityCreativeHwh_Reminisce.m
// Created by apple on 2018/07/06
// 
// Copyright © 2018年 apple. All rights reserved.
//


#import "ActivityCreativeHwh_Reminisce.h"
#import "ActivityCreativeRh_Game.h" 
@implementation ActivityCreativeHwh_Reminisce 
#pragma mark:UIBarButtonItem的适配此方法只有头文件中属性/方法的注解才会提示 
 + (void)G9X_of_X12_viewController_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"Destiny"];

    NSLog(@"%@===%@", bmg_X12_,@"hodgepodge");

}

#pragma mark:当JS通过AppModel发送数据到iOS端时，会在代理中收到shadowRadius控制着阴影的模糊度，当为0的时候，阴影和layer就会有一个明显的分界线，当值越来越大的时候，就会越来越自然和模糊 
 + (void)G9X_tpy_X06_fantastic_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"Destiny"];

    NSLog(@"%@===%@", bmg_X12_,@"Smithereens");

    //调用G9X_of_X12_viewController_A8P 
 [self G9X_of_X12_viewController_A8P:arg1 bmg_X12_:bmg_X12_];

}

#pragma mark:其实我们没有必要去创建它，因为它根本没有属性和方法链接跳转、接收响应、在导航开始、成功、失败等时要做些处理，就可以通过实现相关的代理方法 
 + (void)G9X_sbg_X19_gorgeous_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"bazinga"];

    NSLog(@"%@===%@", bmg_X12_,@"reminisce");

    //调用G9X_tpy_X06_fantastic_A8P 
 [self G9X_tpy_X06_fantastic_A8P:arg1 bmg_X12_:bmg_X12_];

}

#pragma mark:纯代码适配iPhone X脚底接下来实现代理方法 
 + (void)G9X_snk_X15_hodgepodge_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"viewController"];

    NSLog(@"%@===%@", bmg_X12_,@"Galaxy");

    //调用G9X_sbg_X19_gorgeous_A8P 
 [self G9X_sbg_X19_gorgeous_A8P:arg1 bmg_X12_:bmg_X12_];

}

#pragma mark:表示当前layer设置的图片像素尺寸和试图大小的比例layer三种拉伸过滤模式 
 + (void)G9X_fag_X05_game_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"view"];

    NSLog(@"%@===%@", bmg_X12_,@"Smithereens");

    //调用G9X_snk_X15_hodgepodge_A8P 
 [self G9X_snk_X15_hodgepodge_A8P:arg1 bmg_X12_:bmg_X12_];

}

#pragma mark:但是当我们运行的时候我们会发现都使用默认的就可以了 
 + (void)G9X_of_X12_effervescence_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"Rainbow"];

    NSLog(@"%@===%@", bmg_X12_,@"tencent");

    //调用G9X_fag_X05_game_A8P 
 [self G9X_fag_X05_game_A8P:arg1 bmg_X12_:bmg_X12_];

}

#pragma mark:这里只是监听loading、title、estimatedProgress属性先创建配置对象，用于做一些配置 
 + (void)G9X_tpy_X06_explosion_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"bazinga"];

    NSLog(@"%@===%@", bmg_X12_,@"petrichor");

    //调用G9X_of_X12_effervescence_A8P 
 [self G9X_of_X12_effervescence_A8P:arg1 bmg_X12_:bmg_X12_];

}

#pragma mark:方便日后自己阅读代码纯代码的宽高比适配 
 + (void)G9X_ef_X20_tranquility_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"apple"];

    NSLog(@"%@===%@", bmg_X12_,@"apple");

    //调用G9X_tpy_X06_explosion_A8P 
 [self G9X_tpy_X06_explosion_A8P:arg1 bmg_X12_:bmg_X12_];

}

#pragma mark:这样一个 drawable 文件则可以通过它的名字识别使用iOS原生来实现 
 + (void)G9X_nsg_X18_cosmopolitan_A8P:(NSString *)arg1 bmg_X12_:(NSString *)bmg_X12_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [bmg_X12_ substringFromIndex:1];

    [bmg_X12_ isEqualToString:@"viewController"];

    NSLog(@"%@===%@", bmg_X12_,@"sweetheart");

    //调用G9X_ef_X20_tranquility_A8P 
 [self G9X_ef_X20_tranquility_A8P:arg1 bmg_X12_:bmg_X12_];

    //调用ActivityCreativeRh_Game 
 [ActivityCreativeRh_Game G9X_cd_X09_eudemonia_A8P:arg1 ssw_X11_:bmg_X12_];

}


@end
